Some of the work i'm doing the first half of our student project's Forbidden Escape.
I was in charge of find a good Texturing Pipeline and to create multiple Tilible and Trim material for the sake of the project.
It was a very fun challenge with a lot of constraint given by the scale of the project but i learn a lot so i'm happy.
The game is established on a boat so i need to do a lot of metal materials and be aware of roughness variations to have complexity.
Also the texel ratio is 512px by meters because the game is pretty big despite the fact there all only interior rooms so it was easier to do the texture with it.
A lot of textures was made during pre production and was left over due to the evolution of the project but it was fun to test things.